waht is SDK&Hammer?

learning how to use SDK & Hammer
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RobbinHood
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waht is SDK&Hammer?

Postby RobbinHood » Wed Apr 09, 2014 8:53 pm

??????????
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Destroyer47
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Re: waht is SDK&Hammer?

Postby Destroyer47 » Sun Jul 13, 2014 5:50 am

Go to Library>Tools> Source SDK Tab and install the source SDK and then launch it, then go unto the engine version and do Source MP (Multiplayer).
Then Team Fortress 2 which you will need a back-up copy of the Team Fortress 2 Client content, content, and materials .gcf (from someone) if valve still did not update the sdk to the newer directory of vpk.
Then recreate C:\Program Files (x86)\Steam\steamapps\<UserName>\team fortress 2\tf this directory with its many folders such as maps, materials, models, particles, resource, scripts, and sound from a folder in your C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download folder if you already converted which it should have any texture you may need.
Finally, you will need to recreate one file, a "gameinfo.txt", in the C:\Program Files (x86)\Steam\steamapps\<UserName>\team fortress 2\tf folder which you should have found.

Your gameinfo.txt should look like this (Copy/paste into a blank "gameinfo.txt" with note pade):
Spoiler:
"GameInfo"
{
game "Team Fortress 2"
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0
GameData "tf.fgd"
InstancePath "maps/instances/"
advcrosshair 1


FileSystem
{
SteamAppId 440 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game tf
Game |all_source_engine_paths|hl2
}
}
}

You will only have to do this if the sdk gives you an error when you select source mp and tf2 options with hammer launch failing to do so.
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